Vutunuvit, The Hidden Tundra: ANC1 Enhancement
Vutunuvit, The Hidden Tundra
A newly detailed region of Anchôromé and expansion for ANC1 The Anchôromé Campaign Guide
Nestled between the coniferous forests of the bird folk to the northwest and the slightly warmer northern reaches of the Adusgi Forest to the southeast, a desolate stretch of permafrost greets the lost and exiled.
Vutunuvit is cold year round, but it is not arctic. While at first glance it may appear uninhabited, this couldn’t be further from the truth. A remote tribe of the minnenewah called the Vitunuk have thrived here for centuries and they mostly keep to themselves. Less common are the tirigan arctic fox folk and the ooktipick snowy owl folk who prey upon them.
An ancient magic is also believed to linger deep below the frozen ground. The local folks are thankful that the entrances to this mystical realm are few and far between as nothing good ever emerges from it.
Few folks have reason to come to Vutunuvit and most believe that there is nothing to be found here. They are wrong, but this is how the locals like it. The Vitunik minnenewah smile when outsiders dismiss their homeland and they are more than happy to refer to it as the Hidden Tundra.
Overview
Vutunuvit hasn’t always been the frozen land it is today and it was once active with thermal vents and towering geysers. Over the ages the fires in the earth subsided and the land above transformed into frozen tundra. The Taqqimic Lake is likely the last remaining vestige of this ancient age when the land was ruled by powerful and tentacled inhuman spellcasters. In its warm depths, there may be something left of that forgotten time.
The coming of the Vitunik who named the land, heralded the beginning of a new age, yet they have been content for centuries with simple survival. A fair and kind folk, the Vitunik do not hunger for lands or wealth and certainly not for conquest. While undeniably minnenewah, there may have been some interbreeding with small numbers of humans of the same stock as the Ice Hunters from the distant Sea of Moving Ice. These folks likely arrived centuries ago through magic or simple (but dangerous) migration.
Since their first days, the Vitunik have had to stay clear of the western forest. Its bird folk react with extreme violence towards trespassers. The tribe learned early to keep their hunts outside the forest and the ooktipick make certain they never consider otherwise.
The clever and remarkably dexterous white furred fox folk are known as the tirigan. While certainly small in number, getting an accurate count of such a people is nearly impossible. They never form communities larger than immediate families and most who are of age to do so wander the tundra looking for food while avoiding the ever abundant predators.
The last real group of note are not a true separate race unto themselves, but do have a significant culture to speak of. This group is formed from the exiled and the lost who contracted the magical disease of lycanthropy. Known as the apuut, they are a unique breed of snow wereleopards. Generally, the wereleopards were snow elves who fled from from the distant Blacktoe Glacier for one reason or another. Among these lycanthropes there is the occasional human, but the minnenewah thankfully seem immune to this form of the disease.
While not sadistic in nature, the apuut are also not averse to eating the meat of sentient beings. Survival on the tundra is not easy, particularly for carnivores who require so much energy to stave off cold and hunger.
Events
The historical accountings of Vutunuvit are not extensive but there are some notable events in the racial histories and stories told to young Vitunik by the light of a campfire. Dates are not given here because the Vitunik keep no written records of their past.
- When the tribes of minnenewah first arrived in Anchôromé upon the back of the great Thunderbird and subsequently scattered, most remained in the region of the Unole. Others wandered much further abroad and the Vitunik traveled north beyond the prehistoric lands of the Kaaya’yeeda.
- Utunioo lead the Vitunik into the western wood where they were immediately set upon by the ooktipick and their giant owl allies. Many died that day, but Ununioo’s unmatched skills with a bow and arrow allowed for a hasty retreat.
- Vitunik traditions eventually settled and the minnenewah began to focus their worship on three main Great Spirits, including Red Wolf Unole, Nanook the Great Bear and Besparr the Reindeer Lord.
- While following a tirigan thief, a Vitunik hunter stumbled upon a fissure in the earth and wandered inside. The hunter disappears for nearly a full moon cycle before returning to his family with stories of antediluvian horrors that live below the the frozen earth. The hunter muttered and babbled incessantly before dying a few days later in his sleep. His eyes bled out before death, much to the horror of his family. From that moment forward, the underworld became taboo to all Vitunik.
- A Vitunik camp was destroyed by a strange creature whose back burned like fire and whose claws easily rent the most powerful hunters. Finally turned back by a group of elder shamans, this creature was forever after known as the Ilkumaqunik (fire worm). Elsewhere in the world, it is given the name remorhaz.
The Vitunik are a "subspecies" of the minnenewah, whom are detailed in ANC1 The Anchôromé Campaign Guide. In the guide, each subspecies is known as a "tribe" and each has a set of abilities common to all minnenewah, in additional to some specific to the tribe. Note that since the creation of the minnenewah, Dungeons and Dragons species no longer assign bonuses to Ability Scores based on species. If the original description for minnenewah is implemented which still uses the outdated bonuses, you may also wish to add a +1 bonus to a Vitunik's Constitution score.
Survivalist. Vitunik gain proficiency in Wisdom (Survival) checks.
Cold Resistance. You have resistance to Cold damage.
Ooktipik
The ooktipik are winged owl-like humanoids that tend to live in colder climes.
Ooktipick are aarakocra and players use the description found on page 6 of Monsters of the Multiverse with the following exceptions.
Ooktipik do not have the Wind Caller trait shared by other aarakocra.
Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were in dim light. You discern colors in that darkness only in shades of gray.
Tirigan
Tirigan are tiny snow fox folk no bigger in size than a halfling and possibly distantly related to them. They are white furred, with angular, attractive faces.
Creature Type: Humanoid
Size: Small (about 2-3 feet tall)
Speed: 35 feet
Tirigan are quick and tiny, making them very difficult to catch or harm. They are shy and usually solitary, though they can become quite attached to members of their party that they consider family.
As a tirigan, you have the following traits.
Elusive. When you move out of a creatures reach, you do not have to use a Disengage action in order to avoid suffering an Opportunity Attack.
Natural Comouflage. In snowy conditions, you gain advantage to Stealth checks.
Burrower. You have a burrowing speed equal to your land speed.
Tirigan Nimbleness. You can move through the space of any creature that is a size larger than you, but you can't stop in the same space.
New Monster - Apuut
The apuut is a humanoid, typically a snow elf, inflicted with a form of lycanthropy that allows it to change form into a snow leopard. Apuuts are powerful predators, but stay clear from large gatherings and aren't needlessly cruel.
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